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Game maker studio 2 android
Game maker studio 2 android







  1. Game maker studio 2 android install#
  2. Game maker studio 2 android update#
  3. Game maker studio 2 android for android#
  4. Game maker studio 2 android android#
  5. Game maker studio 2 android code#

Game maker studio 2 android install#

(Our screenshot shows we installed 3 different APIs, however you should only install more than one if you knowingly require multiple APIs.) We recommend that you always tick Hide Obsolete Packages and Show Package Details, as you do not need to download everything for an API to make it work with GMS2 - you only need the "Android SDK platform" bit for each API you wish to install, as shown here:

game maker studio 2 android

This will open the following window, where you can select and install the platform SDKs that you require - typically, you only need the one API version we say to use on the Required SDKs FAQ, however if you are using extensions in your project then these third-party SDKs may require you to install additional packages later on. On the Splash Screen, click to the menu labelled Configure and in the drop-down menu select SDK Manager.

Game maker studio 2 android android#

Install The Android SDK Tools You Require Once you have set the shorter SDK install path (if on a PC) and your chosen components are installed, Android Studio will then shortly start up. YoYo also won't offer any Helpdesk ticket support for bugs found when testing games on emulators - we only offer support when running on real devices. You can install this if you wish, but please note that the emulators are only compatible with some CPU architectures, so they may refuse to install, and emulators are never a replacement for real device testing anyway.

game maker studio 2 android

You can see that this screen also gives you the option to install AVD emulators if your PC supports them. Now, it gives you the option to set the path to the install folder:

game maker studio 2 android

To do this, start the Android Studio Installer and choose Custom and click Next: Ignoring this advice and still putting whitespace in your path will cause Android Studio to warn you this can cause issues when using the NDK tools (which therefore means all YYC builds inside GMS2 may fail), so just avoid doing this. We use " ~/AndroidSDK/" on our machines.įor Mac IDE users, we would still recommend using a nice and memorable short path also, but it's less important that you do so. To start working with your Android/Amazon devices you will need to download and install Android Studio.Īllow it to install with the default components it suggests for your PC/Mac, but when it asks you where you want to install your SDK, please be aware that Google's path names can get very long, which can cause issues with Window's path length limit of 256 characters, so we would highly recommend installing as close to the root folder of your drive as possible AND not using any whitespace - e.g: " C:\AndroidSDK" for your Android Studio path - in order to avoid errors later on, when building your projects. Please first read the Required SDKs FAQ to know which version of Android Studio you need (depending on your version of GameMaker Studio 2), as the latest releases of Android Studio may not always be supported. Regardless of the output that you select, you will need to add some extra build tools to your development computer before you can continue. The performance of this target is less optimised than YYC, but it is faster to compile and offers the ability to run in debug mode (when using YYC the debugger will not start). The YYC target however, gives a performance boost, especially with logic-heavy games, but large projects can take some time to compile and you cannot use the debugger.

Game maker studio 2 android code#

The VM option will build your game and use interpreted code within a special YoYo Runner. YYC - This will build your game using compiled native code.VM - This will build your game using interpreted code.

Game maker studio 2 android for android#

We would also strongly suggest you do not install beta SDK/tools versions! Overview / Before You BeginĪfter installing and running GameMaker Studio 2 on your PC or Mac you can build projects for Android using the Target Manager window, opened by clicking the "target" button in the top right of the main window:įor the target platform you can see that there are two output options:

Game maker studio 2 android update#

Note that whenever possible you should stick to the specific versions advised in the Required SDKs FAQ, as newer SDK versions than we state there are likely to be unsupported - Google do update the SDK/NDK pretty frequently, so be careful when updating.

game maker studio 2 android

In this article we give the required steps to set up Android (which also supports Amazon Fire devices and store releases). GameMaker Studio 2 Indie subscription and above includes the Android export platform.









Game maker studio 2 android